Match Garden
Plan matches across a campaign of 30 designed adventures, released in three chapters of ten. Begin with line, area, and rainbow pieces; later chapters add marked ground, crates, and parcels to guide to exits. Upcoming chapters are marked on the map. Kitten Corner, Veggie Patch, and Cake Cottage share progress and unlock small scene decorations through completion.
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A little how-to
Match three to clear tiles. Four in a straight line retains a row or column special, five creates a rainbow, and an L or T creates a piece that clears a 3 by 3 area. Swap a special with a neighbor or activate it directly. Line plus line clears both rows and columns; rainbow plus line creates and triggers lines of that color. Marked ground clears beneath matched tiles; adjacent matches or direct special effects open crates. Holes divide gravity, while parcels fall to marked exits. Meet every goal within 22-34 turns. Finish after reaching the goals, or continue for more stars.
Controls
Tap two neighboring tiles, drag between them, or use arrow keys and Enter or Space. Select a special twice or press D to activate it; a rainbow clears its neighbor's color, or its own color when activated directly. Escape cancels selection. Free manual and idle hints prefer the current goals. Guided practice teaches each mechanic without changing your adventure.
Progress and scoring
Guests save unfinished boards, completion, stars, and private bests on this device. Sign in for separate account saves across devices; guest progress is not imported. Classic boards continue with their original rules, and old stars, completions, and bests are preserved. Restart begins the new rules, with a separate private best. Themes share progress; artwork and sound preferences stay on the device.
Each cleared colored tile earns 10 points, multiplied by successive cascade waves up to five times. A retained creation cell earns no points or collection credit that wave, so a four-tile line normally clears three tiles for 30 points and retains a special. Overlapping effects count each tile once per wave. Obstacles and delivered parcels award no points. Named signed-in players automatically save server-verified scores when adventures finish. The current leaderboard uses your highest new-rules score across different level budgets and random boards; it does not compare equal starting conditions. Historical classic scores remain stored separately.
Bugs or ideas?
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