Swap neighbors to match 3 or more.
A little how-to
Row
Column
Area burst
Rainbow
Tap two neighbors or drag a tile onto its neighbor. Match 3 to clear tiles; four in a line retains a row or column piece, five retains a rainbow, and an L or T retains an area burst piece.
Swap a special with a neighbor, select it twice, or press D to activate it. A rainbow clears its neighbor's color; self activation clears its own color. Line + line clears both rows and columns; rainbow + line creates and triggers lines of that color.
Every valid action uses one turn. Invalid swaps cost none. At 0 turns the round ends. You can finish after meeting all goals or keep playing for more stars.
Cleared colored tiles earn 10 points each. Cascades multiply points up to ร5. Creation cells stay and do not score that wave. Marked ground clears beneath tiles; adjacent matches or direct effects open crates. Holes divide gravity. Parcels leave through exits and cannot be destroyed.
Free hints prefer your current goals. Idle outlines appear after 15 seconds; blinking follows your motion setting. Arrow keys move focus, Enter or Space selects, and Escape cancels.
Saved classic boards retain their original rules. Restart begins special-piece rules. Public rankings compare the highest verified score across different adventures and random boards, so they do not compare equal starting conditions.